Buy the RTX 5060 if you want the faster card with the better feature set, since it beats the RX 6700 in most games and adds DLSS 4 with Multi Frame Generation and much stronger ray tracing. Pick the RX 6700 instead if you can get it noticeably cheaper on the used market, play texture-heavy games where its 10 GB of VRAM avoids 8 GB stutter, or run an older PCIe 3.0 motherboard where the RTX 5060’s x8 link loses bandwidth.
Two Very Different Approaches to Midrange
The RX 6700 is a 2021 RDNA 2 card that leans on brute-force rasterization, a 160-bit memory bus, and a large 80 MB Infinity Cache. It was never a big retail volume product in the US and mostly appeared in prebuilts and from select board partners, so the facts here don’t include an official launch MSRP. The RTX 5060 is Nvidia’s 2025 Blackwell entry card, with a smaller memory configuration but fast GDDR7, a large L2 cache, and Nvidia’s full current software stack.
| Specification | Radeon RX 6700 | GeForce RTX 5060 |
|---|---|---|
| Architecture | RDNA 2.0 | Blackwell 2.0 |
| Release date | 9 June 2021 | 19 May 2025 |
| Launch MSRP | No official US MSRP listed | $299 |
| Shader / CUDA cores | 2304 | 3840 |
| Boost clock | 2450 MHz | 2497 MHz |
| Process | 7 nm | 5 nm |
| Board power (TDP) | 175 W | 145 W |
| VRAM | 10 GB GDDR6 | 8 GB GDDR7 |
| Memory bus | 160-bit | 128-bit |
| Bandwidth | 320.0 GB/s | 448.0 GB/s |
| Cache | 3 MB L2 + 80 MB L3 | 32 MB L2 |
| Interface | PCIe 4.0 x16 | PCIe 5.0 x8 |
| Power connector | 1x 8-pin | 1x 8-pin |
| Length / width | 267 mm / 2-slot | 241 mm / 2-slot |
| Outputs | 1x HDMI 2.1, 2x DP 1.4a, 1x USB Type-C | 1x HDMI 2.1b, 3x DP 2.1b |
Raster Performance
Major outlets didn’t test the non-XT RX 6700 directly against the RTX 5060, but the picture is clear from adjacent data. In GamersNexus’s RTX 5060 review, the new GeForce roughly matched the RX 6700 XT on average, with leads of around 9 to 13 percent in several titles and near-ties in others. The RX 6700 non-XT generally trails the 6700 XT by roughly 8 to 10 percent, since it has fewer compute units and a narrower memory configuration. Aggregate benchmark data points the same way, with the RTX 5060 ahead of the RX 6700 by roughly 9 to 20 percent depending on resolution.
A fair summary: expect the RTX 5060 to be about 10 to 15 percent faster on average in rasterized games at 1080p and 1440p, with exceptions. The exceptions are the important part, because they go in the RX 6700’s favor whenever a game needs more than 8 GB of VRAM. In those titles the 5060’s averages can hold up while its 1% lows collapse, or textures quietly load at lower quality.
As a rough guide, both cards target 1080p high settings in modern AAA games, often landing in the 60 to 100 FPS range, and can handle 1440p with medium settings or upscaling. Actual results depend heavily on settings, CPU, and game patch.
Ray Tracing and DLSS Tip the Balance
With ray tracing enabled, this stops being a close comparison. Blackwell’s fourth-generation RT cores are far ahead of RDNA 2’s first-generation ray accelerators, and the RTX 5060 can typically run moderate RT effects at 1080p with DLSS, while the RX 6700 struggles even with lighter implementations.
Upscaling is also a major factor:
- RTX 5060: DLSS 4 with the transformer-based Super Resolution model, Ray Reconstruction, Reflex, and Multi Frame Generation, which can insert up to three generated frames per rendered frame in supported games.
- RX 6700: FSR 3.1-class upscaling and frame generation, plus driver-level Fluid Motion Frames. AMD launched its ML-based FSR 4 for RDNA 4 cards, so the RX 6700 doesn’t get it.
DLSS Quality mode at 1440p generally looks closer to native than FSR 3-class upscaling, which effectively gives the RTX 5060 another performance advantage at equal image quality. Frame generation needs a decent base frame rate (ideally 50 to 60 FPS or more) to feel responsive, so it’s best for smoothing an already playable game rather than rescuing a slow one.
The VRAM and PCIe Question
The RX 6700’s 10 GB versus the RTX 5060’s 8 GB is the main argument for the older card. At 1080p, 8 GB is enough for most games with sensible texture settings, but a growing list of recent releases pushes past it at high or ultra textures, and frame generation adds memory use on top.
The RTX 5060 also runs on a PCIe 5.0 x8 link. On a PCIe 4.0 or 5.0 board that’s fine. On an older PCIe 3.0 board, an x8 link has half the bandwidth of a PCIe 4.0 x8 link, and when an 8 GB card runs out of VRAM it leans on that link to pull data from system memory. The result can be a sharper drop in VRAM-heavy games. The RX 6700 uses a full x16 link, so it is less exposed on older platforms.
- PCIe 4.0 or newer board, mostly 1080p: the 8 GB limit is manageable.
- PCIe 3.0 board, big open-world games, high textures: the RX 6700’s 10 GB and x16 link give it an edge in consistency.
Deal Math: What Each Card Should Cost
This is a value-driven comparison, so it helps to work out the break-even price. If the RTX 5060 is about 12 percent faster in rasterization (the midpoint of the 10 to 15 percent estimate) and sells for its $299 MSRP, then a performance-matched price for the RX 6700 is $299 / 1.12, roughly $265. Factor in DLSS, better ray tracing, lower power, and a new-card warranty, and the RX 6700 realistically needs to cost about $200 or less to be the smarter deal.
Used RX 6700 10GB cards usually sell for roughly $170 to $220 depending on model and condition. Near the bottom of that range, the Radeon is a genuinely good 1080p bargain; near the top, the RTX 5060 offers more for the extra money.
Power, PSU Sizing, and Case Fit
The RTX 5060 is the more efficient card at 145 W, versus 175 W for the RX 6700. Both use one 8-pin connector. Using GPU power plus CPU power plus roughly 150 W of headroom:
- RX 6700 with a 105 W CPU: 175 + 105 + 150 = 430 W, so choose a quality 550 W unit.
- RTX 5060 with a 105 W CPU: 145 + 105 + 150 = 400 W, so a quality 450 to 550 W unit works.
Both are 2-slot designs. At 241 mm, the RTX 5060’s reference length is a little shorter than the RX 6700’s 267 mm, and many partner 5060 models are compact dual-fan cards that suit small cases.
Pick by Resolution and Budget
| Use case | Better pick | Reason |
|---|---|---|
| 1080p high, modern platform, buying new | RTX 5060 | Faster raster, DLSS 4, warranty |
| 1080p with ray tracing | RTX 5060 | Far stronger RT hardware |
| 1440p with upscaling | RTX 5060 | DLSS image quality advantage |
| Large open-world games with ultra textures | RX 6700 | 10 GB VRAM reduces stutter |
| Older PCIe 3.0 motherboard | RX 6700 | Full x16 link, more VRAM |
| Strict budget, used card around $170 | RX 6700 | Strong raster per dollar |
Frequently Asked Questions
Is the RTX 5060 faster than the RX 6700?
Yes, in most games. Based on GamersNexus’s finding that the RTX 5060 roughly matches the RX 6700 XT, and the non-XT 6700 being around 8 to 10 percent slower than the XT, the 5060 leads by roughly 10 to 15 percent on average. Games that exceed 8 GB of VRAM can narrow or flip that result.
Does the RTX 5060 support DLSS 4 Multi Frame Generation?
Yes. As an RTX 50 series card, it supports DLSS 4 including Multi Frame Generation, the transformer-based upscaling model, and Reflex. Multi Frame Generation works best when the base frame rate is already reasonably high.
Is 8 GB of VRAM a problem on the RTX 5060?
For most games at 1080p with sensible texture settings, 8 GB is workable. Some recent titles exceed it at high or ultra textures, causing stutter or reduced texture quality. If you play many of those games, the RX 6700’s 10 GB is an advantage.
Will the RTX 5060 lose performance on a PCIe 3.0 motherboard?
Its PCIe 5.0 x8 interface runs at PCIe 3.0 x8 speed on an older board. In games that fit within 8 GB the difference is usually small. In VRAM-limited scenarios the slower link can make the drop-off sharper.
What PSU do I need for the RX 6700 or RTX 5060?
A quality 550 W power supply with one 8-pin PCIe connector covers either card with a typical gaming CPU. The RTX 5060 can run on a good 450 W unit with a lower-power CPU. Always check the specific board partner’s recommendation.